![]() It sets this foil between Chai and Kale between how both use their friends/employees, Kale is abusive to his employees while Chai really cares for them. The dialogue between the antagonists and the worldbuilding make for the theme of the environments about terrible workforce environments. It's a simple story with a group of heroes taking down the big bad, but within the world, the employees of Vandelay are being exploited. It doesn't solely rely on its comedy on dialogue, there are some gameplay jokes, 4th wall breaks that aren't like characters spouting "This trope is bad, but we are not like said trope", and it also uses the music to the strength of its comedy. I don't know what it is about the dialogue, but it didn't feel blatantly pandering and obnoxious. It's cheesy and corny as hell, but I really like the banter. I've only played Neon White and I thought the writing there was hit-and-mostly-miss, so if some people are putting Hi-Fi Rush among those games, then why do I really like the writing here? I swear. I'm talking about Neon White, High On Life, and Forspoken. Recently, there have been some games that are divisive mainly due to the writing. But summoning Peppermint to do the same thing in Hi-Fi Rush opens Chai up for more opportunities since he is free from focusing on one enemy. Focusing on gunning an enemy leaves you vulnerable to other enemies. It may be more challenging using Ebony and Ivory to keep enemies in the air in DMC as gunning them focuses you on an enemy. I don't know what the first game to do such a mechanic is, but I'm first reminded of the Critical Combo Strikes from Batman: Arkham Asylum. ![]() Hi-Fi Rush does the thing where once an attack connects, you hit another attack button and it gets you back into the rhythm and deals more damage. Getting into rhythm in Hi-Fi Rush is more approachable than other rhythm action games in part due to it still being a combo action game. In spite of that, Hi-Fi Rush isn't really that mashy. Now getting into both rhythm and combo heavy action games can be a challenge, which is why I understand moves only being buttons rather than most moves being directional inputs in order to make things less complicated while under the pressure of a metronome. At first, it may seem weird how you can only dash 3 times before a cooldown since they are done in quarter notes and 4 quarter notes make the usual 4/4 measure, but if you complete that measure with a light attack, you still gain distance with that attack. So it makes perfect sense for there to be a rhythm action game hybrid here, making combat encounters feel even more so like dances. Royal guarding in Devil May Cry 3, 4, and 5 was about timing your rhythmic parries in response to enemy attacks. The best players of these kinds of games that can pull off double digit combos always had the rhythm of these combos down to a tee. The way I see it, action games such as Devil May Cry, Bayonetta, and God of War always had rhythm to them. So it makes perfect sense for there to be a rhythm action game hybrid here, making combat encounters feel even more so … More Also love how it can seamlessly transition from gameplay to 3D cutscenes to 2D cutscenes. John Johanas took inspiration from Edgar Wright's Shaun of the Dead and it shows. The animators of both 2D and 3D cutscenes were instructed to animate everything to the beat. I absolutely LOVE the directing of the cutscenes. 2D cutscenes, footsteps, combat, platforming, the environments. ![]() Literally everything revolves around the concept of rhythm here. This could be the liveliest game I have ever played. The environments are set to be in sync with the music, making it feel more alive than any game world. ![]() ![]() Why I claim such love and craft is how jam-packed Hi-Fi Rush is with its details. It's one of those rare games where it made me go " Man, I fucking love video games." Everyone was at their A-game, everyone was in harmony when making such a game as Hi-Fi Rush. Rarely has there ever been a game of this scale where it is so easy to see all of the love and craft put into such a game that felt like the devs had so much fun making it. ![]()
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